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Compare any two graphics cards: 
 
 GeForce GTX 1070 Ti vs Radeon RX 5700
 IntroThe GeForce GTX 1070 Ti features a GPU clock speed of 1607 MHz, and the 8192 MB of GDDR5 memory is set to run at 2000 MHz through a 256-bit bus. It also is comprised of 2432 SPUs, 152 TAUs, and 64 ROPs.Compare all of that to the Radeon RX 5700, which features a core clock speed of 1465 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and makes use of a 7 nm design. It is made up of 2304 SPUs, 144 TAUs, and 64 Raster Operation Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the Radeon RX 5700 should theoretically be a lot better than the GeForce GTX 1070 Ti overall. (explain) 
 Texel RateThe GeForce GTX 1070 Ti is just a bit (more or less 16%) faster with regards to anisotropic filtering than the Radeon RX 5700. (explain)
 Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 1070 Ti is a better choice, but only just. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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