Compare any two graphics cards:
GeForce GTX 1070 Ti vs Radeon RX 5700
IntroThe GeForce GTX 1070 Ti comes with a GPU core clock speed of 1607 MHz, and the 8192 MB of GDDR5 RAM is set to run at 2000 MHz through a 256-bit bus. It also is made up of 2432 SPUs, 152 Texture Address Units, and 64 Raster Operation Units.Compare all of that to the Radeon RX 5700, which has core clock speeds of 1465 MHz on the GPU, and 1750 MHz on the 8096 MB of GDDR6 RAM. It features 2304 SPUs as well as 144 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the Radeon RX 5700 should perform a lot faster than the GeForce GTX 1070 Ti overall. (explain)
Texel RateThe GeForce GTX 1070 Ti is a little bit (about 16%) more effective at anisotropic filtering than the Radeon RX 5700. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 1070 Ti is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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