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Compare any two graphics cards: 
 
 GeForce 9600 GT 512MB vs GeForce 9800 GT 1GB
 IntroThe GeForce 9600 GT 512MB features core clock speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 64 SPUs along with 32 TAUs and 16 Rasterization Operator Units.Compare all of that to the GeForce 9800 GT 1GB, which features a GPU core clock speed of 600 MHz, and 1024 MB of GDDR3 RAM set to run at 900 MHz through a 256-bit bus. It also features 112 SPUs, 56 TAUs, and 16 Raster Operation Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthBoth cards have the exact same bandwidth, so in theory they should perform the same. (explain) 
 Texel RateThe GeForce 9800 GT 1GB will be a lot (about 62%) better at texture filtering than the GeForce 9600 GT 512MB. (explain)
 Pixel RateThe GeForce 9600 GT 512MB will be a bit (approximately 8%) better at full screen anti-aliasing than the GeForce 9800 GT 1GB, and also should be able to handle higher resolutions without slowing down too much. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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