Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon R9 270X
IntroThe GeForce RTX 2060 Super has a core clock speed of 1470 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 256-bit memory bus, and makes use of a 12 nm design. It is made up of 2176 SPUs, 136 TAUs, and 64 ROPs.Compare all that to the Radeon R9 270X, which makes use of a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 memory works at a speed of 1400 MHz on this particular model. It features 1280 SPUs along with 80 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2060 Super should theoretically be a lot faster than the Radeon R9 270X overall. (explain)
Texel RateThe GeForce RTX 2060 Super should be much (approximately 150%) better at anisotropic filtering than the Radeon R9 270X. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 2060 Super is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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