Compare any two graphics cards:
GeForce GTX 1650 vs Radeon R9 285
IntroThe GeForce GTX 1650 has a core clock frequency of 1485 MHz and a GDDR5 memory frequency of 2001 MHz. It also makes use of a 128-bit memory bus, and makes use of a 12 nm design. It features 896 SPUs, 56 Texture Address Units, and 32 ROPs.Compare all of that to the Radeon R9 285, which has a core clock speed of 918 MHz and a GDDR5 memory speed of 1375 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 285 should theoretically be quite a bit better than the GeForce GTX 1650 overall. (explain)
Texel RateThe Radeon R9 285 is quite a bit (about 24%) more effective at texture filtering than the GeForce GTX 1650. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1650 is superior to the Radeon R9 285, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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