Compare any two graphics cards:
VS

GeForce GTX 1650 vs Radeon RX 470 4GB

Intro

The GeForce GTX 1650 features a core clock speed of 1485 MHz and a GDDR5 memory speed of 2001 MHz. It also makes use of a 128-bit bus, and makes use of a 12 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon RX 470 4GB, which makes use of a 14 nm design. AMD has clocked the core speed at 926 MHz. The GDDR5 memory works at a frequency of 1650 MHz on this specific card. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon RX 470 4GB 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

The Radeon RX 470 4GB, in theory, should perform a lot faster than the GeForce GTX 1650 overall. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 80128 (61%)

Texel Rate

The Radeon RX 470 4GB will be much (approximately 43%) better at AF than the GeForce GTX 1650. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 35368 (43%)

Pixel Rate

The GeForce GTX 1650 should be quite a bit (about 60%) more effective at FSAA than the Radeon RX 470 4GB, and able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 1650 47520 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 17888 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year April 2019 August 2016
Code Name TU117-300-A1 Polaris 10
Memory 4096 MB 4096 MB
Core Speed 1485 MHz 926 MHz
Memory Speed 8004 MHz 6600 MHz
Power (Max TDP) 75 watts 120 watts
Bandwidth 131072 MB/sec 211200 MB/sec
Texel Rate 83160 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 896 2048
Texture Mapping Units 56 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 12 nm 14 nm
Transistors 4700 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield