Compare any two graphics cards:
GeForce GTX 1650 vs Radeon RX 470 4GB
IntroThe GeForce GTX 1650 features a core clock speed of 1485 MHz and a GDDR5 memory speed of 2001 MHz. It also makes use of a 128-bit bus, and makes use of a 12 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon RX 470 4GB, which makes use of a 14 nm design. AMD has clocked the core speed at 926 MHz. The GDDR5 memory works at a frequency of 1650 MHz on this specific card. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 470 4GB, in theory, should perform a lot faster than the GeForce GTX 1650 overall. (explain)
Texel RateThe Radeon RX 470 4GB will be much (approximately 43%) better at AF than the GeForce GTX 1650. (explain)
Pixel RateThe GeForce GTX 1650 should be quite a bit (about 60%) more effective at FSAA than the Radeon RX 470 4GB, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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