Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 1650
IntroThe GeForce GTX 1050 3GB uses a 14 nm design. nVidia has set the core frequency at 1392 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this specific model. It features 768 SPUs as well as 48 TAUs and 24 ROPs.Compare all of that to the GeForce GTX 1650, which features core clock speeds of 1485 MHz on the GPU, and 2001 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs as well as 56 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce GTX 1650 should be 52% quicker than the GeForce GTX 1050 3GB in general, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 1650 will be much (about 24%) better at AF than the GeForce GTX 1050 3GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1650 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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