Compare any two graphics cards:
VS

GeForce GTX 1650 vs GeForce RTX 2080 Ti

Intro

The GeForce GTX 1650 has a clock speed of 1485 MHz and a GDDR5 memory frequency of 2001 MHz. It also features a 128-bit memory bus, and uses a 12 nm design. It is comprised of 896 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare all of that to the GeForce RTX 2080 Ti, which features GPU core speed of 1350 MHz, and 11264 MB of GDDR6 RAM running at 1750 MHz through a 352-bit bus. It also is made up of 4352 Stream Processors, 272 TAUs, and 88 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

In theory, the GeForce RTX 2080 Ti should be 381% quicker than the GeForce GTX 1650 overall, because of its higher bandwidth. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 499712 (381%)

Texel Rate

The GeForce RTX 2080 Ti is quite a bit (more or less 342%) faster with regards to texture filtering than the GeForce GTX 1650. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 284040 (342%)

Pixel Rate

The GeForce RTX 2080 Ti should be much (about 150%) more effective at anti-aliasing than the GeForce GTX 1650, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 71280 (150%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 GeForce RTX 2080 Ti
Manufacturer nVidia nVidia
Year April 2019 September 2018
Code Name TU117-300-A1 TU102-300A-K1-A1
Memory 4096 MB 11264 MB
Core Speed 1485 MHz 1350 MHz
Memory Speed 8004 MHz 3500 GB/s
Power (Max TDP) 75 watts 250 watts
Bandwidth 131072 MB/sec 630784 MB/sec
Texel Rate 83160 Mtexels/sec 367200 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 118800 Mpixels/sec
Unified Shaders 896 4352
Texture Mapping Units 56 272
Render Output Units 32 88
Bus Type GDDR5 GDDR6
Bus Width 128-bit 352-bit
Fab Process 12 nm 12 nm
Transistors 4700 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield