Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon RX 560
IntroThe GeForce GT 240 GDDR5 1GB uses a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 RAM is set to run at a speed of 850 MHz on this particular model. It features 96 SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the Radeon RX 560, which has a clock frequency of 1175 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and uses a 14 nm design. It is made up of 1024 SPUs, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 560 should in theory be quite a bit superior to the GeForce GT 240 GDDR5 1GB overall. (explain)
Texel RateThe Radeon RX 560 is quite a bit (more or less 327%) more effective at anisotropic filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe Radeon RX 560 should be much (approximately 327%) more effective at AA than the GeForce GT 240 GDDR5 1GB, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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