Compare any two graphics cards:
VS

GeForce 9600 GT 1GB vs GeForce GTX 1660 Ti

Intro

The GeForce 9600 GT 1GB comes with core clock speeds of 650 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 64 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX 1660 Ti, which features GPU core speed of 1500 MHz, and 6144 MB of GDDR6 memory running at 1500 MHz through a 192-bit bus. It also is made up of 1536 SPUs, 96 Texture Address Units, and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 1GB 95 Watts
GeForce GTX 1660 Ti 120 Watts
Difference: 25 Watts (26%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1660 Ti should in theory be much better than the GeForce 9600 GT 1GB in general. (explain)

GeForce GTX 1660 Ti 294912 MB/sec
GeForce 9600 GT 1GB 57600 MB/sec
Difference: 237312 (412%)

Texel Rate

The GeForce GTX 1660 Ti is much (more or less 592%) better at anisotropic filtering than the GeForce 9600 GT 1GB. (explain)

GeForce GTX 1660 Ti 144000 Mtexels/sec
GeForce 9600 GT 1GB 20800 Mtexels/sec
Difference: 123200 (592%)

Pixel Rate

The GeForce GTX 1660 Ti will be a lot (about 592%) more effective at anti-aliasing than the GeForce 9600 GT 1GB, and capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 1660 Ti 72000 Mpixels/sec
GeForce 9600 GT 1GB 10400 Mpixels/sec
Difference: 61600 (592%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GT 1GB

Amazon.com

Check prices at:

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GT 1GB GeForce GTX 1660 Ti
Manufacturer nVidia nVidia
Year Feb 2008 February 2019
Code Name G94a/b TU116-400-A1
Memory 1024 MB 6144 MB
Core Speed 650 MHz 1500 MHz
Memory Speed 1800 MHz 3000 GB/s
Power (Max TDP) 95 watts 120 watts
Bandwidth 57600 MB/sec 294912 MB/sec
Texel Rate 20800 Mtexels/sec 144000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 72000 Mpixels/sec
Unified Shaders 64 1536
Texture Mapping Units 32 96
Render Output Units 16 48
Bus Type GDDR3 GDDR6
Bus Width 256-bit 192-bit
Fab Process 65/55 nm 12 nm
Transistors 505 million 6600 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GT 1GB

Amazon.com

Check prices at:

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield