Compare any two graphics cards:
GeForce RTX 2060 vs Radeon HD 5830
IntroThe GeForce RTX 2060 has a core clock frequency of 1365 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 192-bit memory bus, and uses a 12 nm design. It features 1920 SPUs, 120 TAUs, and 48 ROPs.Compare all of that to the Radeon HD 5830, which makes use of a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this specific model. It features 1120(224x5) SPUs as well as 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2060 is 169% quicker than the Radeon HD 5830 in general, because of its higher data rate. (explain)
Texel RateThe GeForce RTX 2060 is much (approximately 266%) faster with regards to anisotropic filtering than the Radeon HD 5830. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 2060 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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