Compare any two graphics cards:
GeForce 930M vs GeForce RTX 2060
IntroThe GeForce 930M uses a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The DDR3 memory works at a speed of 900 MHz on this specific card. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.Compare all that to the GeForce RTX 2060, which features a core clock frequency of 1365 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 192-bit memory bus, and makes use of a 12 nm design. It is comprised of 1920 SPUs, 120 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce RTX 2060 should be 2289% quicker than the GeForce 930M in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce RTX 2060 is much (more or less 635%) more effective at AF than the GeForce 930M. (explain)
Pixel RateThe GeForce RTX 2060 should be quite a bit (more or less 783%) faster with regards to FSAA than the GeForce 930M, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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