Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon VII
IntroThe GeForce GTX 650 Ti 2GB uses a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 RAM works at a frequency of 1350 MHz on this card. It features 768 SPUs as well as 64 TAUs and 16 ROPs.Compare that to the Radeon VII, which features GPU clock speed of 1400 MHz, and 16384 MB of HBM2 memory running at 1000 MHz through a 4096-bit bus. It also is made up of 3840 SPUs, 240 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon VII should be 1114% faster than the GeForce GTX 650 Ti 2GB overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon VII should be a lot (approximately 466%) faster with regards to AF than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon VII is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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