Compare any two graphics cards:
Radeon RX 590 vs Radeon RX Vega 64
IntroThe Radeon RX 590 has a core clock speed of 1469 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 256-bit memory bus, and uses a 12 nm design. It features 2304 SPUs, 144 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon RX Vega 64, which features a core clock speed of 1247 MHz and a HBM2 memory frequency of 1890 MHz. It also features a 2048-bit memory bus, and uses a 14 nm design. It is comprised of 4096 SPUs, 256 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX Vega 64 should theoretically be much better than the Radeon RX 590 overall. (explain)
Texel RateThe Radeon RX Vega 64 should be a lot (about 51%) faster with regards to anisotropic filtering than the Radeon RX 590. (explain)
Pixel RateThe Radeon RX Vega 64 will be quite a bit (approximately 70%) better at anti-aliasing than the Radeon RX 590, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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