Compare any two graphics cards:
GeForce 8500 GT vs GeForce RTX 2080 Ti
IntroThe GeForce 8500 GT features a core clock frequency of 450 MHz and a DDR2 memory frequency of 400 MHz. It also makes use of a 128-bit bus, and uses a 80 nm design. It features 16 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare that to the GeForce RTX 2080 Ti, which comes with clock speeds of 1350 MHz on the GPU, and 1750 MHz on the 11264 MB of GDDR6 RAM. It features 4352 SPUs along with 272 Texture Address Units and 88 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2080 Ti should in theory be quite a bit better than the GeForce 8500 GT overall. (explain)
Texel RateThe GeForce RTX 2080 Ti is a lot (approximately 10100%) better at AF than the GeForce 8500 GT. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 2080 Ti is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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