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Compare any two graphics cards: 
 
 GeForce GTS 150 vs GeForce RTX 2080 Ti
 IntroThe GeForce GTS 150 makes use of a 55 nm design. nVidia has clocked the core frequency at 740 MHz. The GDDR3 memory is set to run at a speed of 500 MHz on this model. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.Compare those specifications to the GeForce RTX 2080 Ti, which features GPU clock speed of 1350 MHz, and 11264 MB of GDDR6 RAM running at 1750 MHz through a 352-bit bus. It also is made up of 4352 SPUs, 272 TAUs, and 88 ROPs. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthTheoretically speaking, the GeForce RTX 2080 Ti should perform a lot faster than the GeForce GTS 150 overall. (explain) 
 Texel RateThe GeForce RTX 2080 Ti is much (approximately 675%) faster with regards to anisotropic filtering than the GeForce GTS 150. (explain)
 Pixel RateThe GeForce RTX 2080 Ti is quite a bit (about 903%) better at anti-aliasing than the GeForce GTS 150, and also should be able to handle higher screen resolutions better. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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