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GeForce RTX 2080 Ti vs Geforce GTX 680

Intro

The GeForce RTX 2080 Ti comes with a GPU clock speed of 1350 MHz, and the 11264 MB of GDDR6 RAM runs at 1750 MHz through a 352-bit bus. It also features 4352 SPUs, 272 TAUs, and 88 ROPs.

Compare those specifications to the Geforce GTX 680, which has GPU core speed of 1006 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
Geforce GTX 680 7650 points
Difference: 23731 (310%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

Theoretically, the GeForce RTX 2080 Ti should perform quite a bit faster than the Geforce GTX 680 in general. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 438528 (228%)

Texel Rate

The GeForce RTX 2080 Ti will be much (approximately 185%) better at texture filtering than the Geforce GTX 680. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 238432 (185%)

Pixel Rate

The GeForce RTX 2080 Ti will be quite a bit (approximately 269%) faster with regards to anti-aliasing than the Geforce GTX 680, and will be able to handle higher screen resolutions while still performing well. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 86608 (269%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080 Ti

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year September 2018 March 2012
Code Name TU102-300A-K1-A1 GK104
Memory 11264 MB 2048 MB
Core Speed 1350 MHz 1006 MHz
Memory Speed 1750 GB/s 6008 MHz
Power (Max TDP) 250 watts 195 watts
Bandwidth 630784 MB/sec 192256 MB/sec
Texel Rate 367200 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 118800 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 4352 1536
Texture Mapping Units 272 128
Render Output Units 88 32
Bus Type GDDR6 GDDR5
Bus Width 352-bit 256-bit
Fab Process 12 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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