Compare any two graphics cards:
Radeon HD 3650 vs Radeon HD 3650 512MB
IntroThe Radeon HD 3650 features a clock frequency of 725 MHz and a GDDR4 memory frequency of 800 MHz. It also makes use of a 128-bit bus, and makes use of a 55 nm design. It features 120(24x5) SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare all of that to the Radeon HD 3650 512MB, which comes with core clock speeds of 725 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 RAM. It features 120(24x5) SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthBoth cards have exactly the same memory bandwidth, so in theory they should have the same performance. (explain)
Texel RateBoth cards have the exact same texel rate, so theoretically they should be equally good at at anisotropic filtering. (explain)Pixel RateBoth cards have the exact same pixel rate, so in theory they should be equally good at at full screen anti-aliasing, and be able to handle the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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