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GeForce GTX 660 Ti vs GeForce RTX 2080

Intro

The GeForce GTX 660 Ti has a core clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 192-bit bus, and uses a 28 nm design. It features 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.

Compare those specs to the GeForce RTX 2080, which makes use of a 12 nm design. nVidia has clocked the core frequency at 1515 MHz. The GDDR6 RAM runs at a speed of 1750 MHz on this particular model. It features 2944 SPUs as well as 184 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 660 Ti 6013 points
Difference: 20142 (335%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce RTX 2080 215 Watts
Difference: 65 Watts (43%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2080 is 219% quicker than the GeForce GTX 660 Ti overall, due to its higher data rate. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 314752 (219%)

Texel Rate

The GeForce RTX 2080 is a lot (about 172%) better at anisotropic filtering than the GeForce GTX 660 Ti. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 176280 (172%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce RTX 2080 is superior to the GeForce GTX 660 Ti, and very much so. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 75000 (342%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti GeForce RTX 2080
Manufacturer nVidia nVidia
Year August 2012 September 2018
Code Name GK104 TU104-400A-A1
Memory 2048 MB 8192 MB
Core Speed 915 MHz 1515 MHz
Memory Speed 6000 MHz 3500 GB/s
Power (Max TDP) 150 watts 215 watts
Bandwidth 144000 MB/sec 458752 MB/sec
Texel Rate 102480 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 1344 2944
Texture Mapping Units 112 184
Render Output Units 24 64
Bus Type GDDR5 GDDR6
Bus Width 192-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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