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GeForce GTX 660 vs GeForce RTX 2080

Intro

The GeForce GTX 660 has a core clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 192-bit memory bus, and uses a 28 nm design. It features 960 SPUs, 80 TAUs, and 24 Raster Operation Units.

Compare those specifications to the GeForce RTX 2080, which has core speeds of 1515 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2944 SPUs along with 184 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 660 5063 points
Difference: 21092 (417%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce RTX 2080 215 Watts
Difference: 75 Watts (54%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2080 will be 218% quicker than the GeForce GTX 660 overall, because of its greater bandwidth. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 314560 (218%)

Texel Rate

The GeForce RTX 2080 will be much (approximately 256%) better at AF than the GeForce GTX 660. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 200360 (256%)

Pixel Rate

If using a high resolution is important to you, then the GeForce RTX 2080 is the winner, by far. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 73440 (312%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce RTX 2080
Manufacturer nVidia nVidia
Year September 2012 September 2018
Code Name GK106 TU104-400A-A1
Memory 2048 MB 8192 MB
Core Speed 980 MHz 1515 MHz
Memory Speed 6008 MHz 3500 GB/s
Power (Max TDP) 140 watts 215 watts
Bandwidth 144192 MB/sec 458752 MB/sec
Texel Rate 78400 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 960 2944
Texture Mapping Units 80 184
Render Output Units 24 64
Bus Type GDDR5 GDDR6
Bus Width 192-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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