Compare any two graphics cards:
GeForce 9600 GSO 384MB vs GeForce RTX 2070
IntroThe GeForce 9600 GSO 384MB features a clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also makes use of a 192-bit memory bus, and uses a 65 nm design. It is made up of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare all of that to the GeForce RTX 2070, which makes use of a 12 nm design. nVidia has clocked the core frequency at 1410 MHz. The GDDR6 memory is set to run at a frequency of 1750 MHz on this specific model. It features 2304 SPUs along with 144 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2070 should in theory perform much faster than the GeForce 9600 GSO 384MB in general. (explain)
Texel RateThe GeForce RTX 2070 is quite a bit (more or less 669%) faster with regards to texture filtering than the GeForce 9600 GSO 384MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 2070 is superior to the GeForce 9600 GSO 384MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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