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Compare any two graphics cards: 
 
 GeForce 8800 GTS (G80) 320MB vs GeForce GTX 1050 3GB
 IntroThe GeForce 8800 GTS (G80) 320MB comes with a clock speed of 513 MHz and a GDDR3 memory speed of 792 MHz. It also features a 320-bit bus, and uses a 90 nm design. It is comprised of 96 SPUs, 48 TAUs, and 20 Raster Operation Units.Compare that to the GeForce GTX 1050 3GB, which has a clock frequency of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 96-bit bus, and uses a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthIn theory, the GeForce GTX 1050 3GB should be 36% faster than the GeForce 8800 GTS (G80) 320MB overall, because of its higher bandwidth. (explain) 
 Texel RateThe GeForce GTX 1050 3GB should be a lot (approximately 171%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
 Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1050 3GB is superior to the GeForce 8800 GTS (G80) 320MB, by far. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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