Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon HD 5870
IntroThe GeForce GTX 1050 3GB uses a 14 nm design. nVidia has set the core frequency at 1392 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific model. It features 768 SPUs as well as 48 TAUs and 24 Rasterization Operator Units.Compare those specifications to the Radeon HD 5870, which uses a 40 nm design. AMD has set the core speed at 850 MHz. The GDDR5 memory works at a frequency of 1200 MHz on this model. It features 1600(320x5) SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5870 should theoretically be much better than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe Radeon HD 5870 should be a bit (approximately 2%) better at AF than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe GeForce GTX 1050 3GB will be quite a bit (approximately 23%) more effective at full screen anti-aliasing than the Radeon HD 5870, and should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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