Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon HD 5550
IntroThe GeForce GTX 1050 3GB has a GPU core clock speed of 1392 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1750 MHz through a 96-bit bus. It also is made up of 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.Compare those specs to the Radeon HD 5550, which makes use of a 40 nm design. AMD has set the core frequency at 550 MHz. The DDR2 memory works at a frequency of 400 MHz on this particular model. It features 320(64x5) SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 1050 3GB should theoretically be quite a bit better than the Radeon HD 5550 overall. (explain)
Texel RateThe GeForce GTX 1050 3GB should be quite a bit (more or less 659%) better at texture filtering than the Radeon HD 5550. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1050 3GB is superior to the Radeon HD 5550, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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