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GeForce GTX 1070 Ti vs Geforce GTX 680

Intro

The GeForce GTX 1070 Ti comes with core clock speeds of 1607 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2432 SPUs as well as 152 TAUs and 64 ROPs.

Compare those specifications to the Geforce GTX 680, which makes use of a 28 nm design. nVidia has set the core frequency at 1006 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this card. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 Ti 19808 points
Geforce GTX 680 7650 points
Difference: 12158 (159%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 Ti 180 Watts
Geforce GTX 680 195 Watts
Difference: 15 Watts (8%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1070 Ti should in theory be much better than the Geforce GTX 680 overall. (explain)

GeForce GTX 1070 Ti 262144 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 69888 (36%)

Texel Rate

The GeForce GTX 1070 Ti will be much (more or less 90%) more effective at texture filtering than the Geforce GTX 680. (explain)

GeForce GTX 1070 Ti 244264 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 115496 (90%)

Pixel Rate

The GeForce GTX 1070 Ti will be quite a bit (approximately 219%) better at anti-aliasing than the Geforce GTX 680, and should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 1070 Ti 102848 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 70656 (219%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070 Ti

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year November 2017 March 2012
Code Name GP104-300 GK104
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 1006 MHz
Memory Speed 8000 MHz 6008 MHz
Power (Max TDP) 180 watts 195 watts
Bandwidth 262144 MB/sec 192256 MB/sec
Texel Rate 244264 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 2432 1536
Texture Mapping Units 152 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1070 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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