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GeForce GTX 1070 Ti vs GeForce GTX 660 Ti

Intro

The GeForce GTX 1070 Ti features a clock speed of 1607 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 256-bit bus, and makes use of a 16 nm design. It features 2432 SPUs, 152 Texture Address Units, and 64 ROPs.

Compare that to the GeForce GTX 660 Ti, which comes with a clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 192-bit memory bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 Ti 19808 points
GeForce GTX 660 Ti 6013 points
Difference: 13795 (229%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 1070 Ti 180 Watts
Difference: 30 Watts (20%)

Memory Bandwidth

In theory, the GeForce GTX 1070 Ti should perform much faster than the GeForce GTX 660 Ti overall. (explain)

GeForce GTX 1070 Ti 262144 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 118144 (82%)

Texel Rate

The GeForce GTX 1070 Ti will be quite a bit (approximately 138%) more effective at AF than the GeForce GTX 660 Ti. (explain)

GeForce GTX 1070 Ti 244264 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 141784 (138%)

Pixel Rate

The GeForce GTX 1070 Ti should be much (approximately 368%) better at anti-aliasing than the GeForce GTX 660 Ti, and also will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 1070 Ti 102848 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 80888 (368%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070 Ti

Amazon.com

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GeForce GTX 660 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 Ti GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year November 2017 August 2012
Code Name GP104-300 GK104
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 915 MHz
Memory Speed 8000 MHz 6000 MHz
Power (Max TDP) 180 watts 150 watts
Bandwidth 262144 MB/sec 144000 MB/sec
Texel Rate 244264 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 2432 1344
Texture Mapping Units 152 112
Render Output Units 64 24
Bus Type GDDR5 GDDR5
Bus Width 256-bit 192-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1070 Ti

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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