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GeForce GTX 1070 Ti vs GeForce GTX 650 Ti

Intro

The GeForce GTX 1070 Ti features a core clock frequency of 1607 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 256-bit bus, and makes use of a 16 nm design. It features 2432 SPUs, 152 TAUs, and 64 ROPs.

Compare all of that to the GeForce GTX 650 Ti, which makes use of a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 memory runs at a speed of 1350 MHz on this specific card. It features 768 SPUs along with 64 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 Ti 19808 points
GeForce GTX 650 Ti 3434 points
Difference: 16374 (477%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 1070 Ti 180 Watts
Difference: 70 Watts (64%)

Memory Bandwidth

Theoretically, the GeForce GTX 1070 Ti should perform a lot faster than the GeForce GTX 650 Ti in general. (explain)

GeForce GTX 1070 Ti 262144 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 175744 (203%)

Texel Rate

The GeForce GTX 1070 Ti will be much (more or less 311%) faster with regards to texture filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 1070 Ti 244264 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 184872 (311%)

Pixel Rate

The GeForce GTX 1070 Ti is much (about 593%) faster with regards to AA than the GeForce GTX 650 Ti, and should be capable of handling higher resolutions better. (explain)

GeForce GTX 1070 Ti 102848 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 88000 (593%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070 Ti

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 Ti GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year November 2017 October 2012
Code Name GP104-300 GK106
Memory 8192 MB 1024 MB
Core Speed 1607 MHz 928 MHz
Memory Speed 8000 MHz 5400 MHz
Power (Max TDP) 180 watts 110 watts
Bandwidth 262144 MB/sec 86400 MB/sec
Texel Rate 244264 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 2432 768
Texture Mapping Units 152 64
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1070 Ti

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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