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Geforce GTX 760 vs Radeon RX Vega 56

Intro

The Geforce GTX 760 comes with a GPU clock speed of 980 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 256-bit bus. It also is comprised of 1152 Stream Processors, 96 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon RX Vega 56, which features clock speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 RAM. It features 3584 SPUs along with 224 TAUs and 64 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Geforce GTX 760 5923 points
Difference: 15088 (255%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
Radeon RX Vega 56 210 Watts
Difference: 40 Watts (24%)

Memory Bandwidth

Theoretically, the Radeon RX Vega 56 should be quite a bit faster than the Geforce GTX 760 overall. (explain)

Radeon RX Vega 56 419430 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 227174 (118%)

Texel Rate

The Radeon RX Vega 56 should be much (approximately 175%) more effective at AF than the Geforce GTX 760. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 164864 (175%)

Pixel Rate

The Radeon RX Vega 56 should be quite a bit (more or less 136%) better at AA than the Geforce GTX 760, and will be capable of handling higher resolutions without losing too much performance. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 42624 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon RX Vega 56
Manufacturer nVidia AMD
Year June 2013 September 2017
Code Name GK104 Vega 10 XL
Memory 2048 MB 8192 MB
Core Speed 980 MHz 1156 MHz
Memory Speed 6008 MHz 1600 MHz
Power (Max TDP) 170 watts 210 watts
Bandwidth 192256 MB/sec 419430 MB/sec
Texel Rate 94080 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1152 3584
Texture Mapping Units 96 224
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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