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Radeon R9 Nano vs Radeon Vega Frontier Edition
IntroThe Radeon R9 Nano has a core clock frequency of 1000 MHz and a HBM memory speed of 500 MHz. It also uses a 4096-bit memory bus, and makes use of a 28 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.Compare those specifications to the Radeon Vega Frontier Edition, which uses a 14 nm design. AMD has clocked the core speed at 1382 MHz. The HBM2 RAM runs at a speed of 1890 MHz on this particular card. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 Nano, in theory, should be a little bit faster than the Radeon Vega Frontier Edition overall. (explain)
Texel RateThe Radeon Vega Frontier Edition is a lot (about 38%) more effective at anisotropic filtering than the Radeon R9 Nano. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon Vega Frontier Edition is superior to the Radeon R9 Nano, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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