Compare any two graphics cards:
GeForce GT 1030 vs GeForce GT 340
IntroThe GeForce GT 1030 features a core clock frequency of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 64-bit memory bus, and uses a 16 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare all that to the GeForce GT 340, which uses a 40 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR5 memory is set to run at a frequency of 850 MHz on this particular model. It features 96 SPUs along with 32 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 340 should in theory be a small bit faster than the GeForce GT 1030 overall. (explain)
Texel RateThe GeForce GT 1030 is a lot (more or less 130%) faster with regards to anisotropic filtering than the GeForce GT 340. (explain)
Pixel RateThe GeForce GT 1030 should be much (more or less 360%) faster with regards to FSAA than the GeForce GT 340, and also capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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