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GeForce GT 1030 vs Geforce GTX 690

Intro

The GeForce GT 1030 features a clock speed of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 64-bit memory bus, and makes use of a 16 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Geforce GTX 690, which uses a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this specific card. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Geforce GTX 690 300 Watts
Difference: 270 Watts (900%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should theoretically be quite a bit better than the GeForce GT 1030 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 335360 (682%)

Texel Rate

The Geforce GTX 690 is much (more or less 479%) better at AF than the GeForce GT 1030. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 193760 (479%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 690 is superior to the GeForce GT 1030, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 38320 (189%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 1030

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 1030 Geforce GTX 690
Manufacturer nVidia nVidia
Year May 2017 April 2012
Code Name GP108-300 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 1265 MHz 915 MHz (x2)
Memory Speed 6008 MHz 6008 MHz (x2)
Power (Max TDP) 30 watts 300 watts
Bandwidth 49152 MB/sec 384512 MB/sec
Texel Rate 40480 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 384 1536 (x2)
Texture Mapping Units 32 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 16 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 1030

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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