Compare any two graphics cards:
GeForce GT 1030 vs Radeon R7 240
IntroThe GeForce GT 1030 makes use of a 16 nm design. nVidia has clocked the core frequency at 1265 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this specific model. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.Compare that to the Radeon R7 240, which makes use of a 28 nm design. AMD has clocked the core speed at 730 MHz. The DDR3 memory is set to run at a frequency of 900 MHz on this specific card. It features 320 SPUs along with 20 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce GT 1030 is 71% quicker than the Radeon R7 240 in general, because of its greater data rate. (explain)
Texel RateThe GeForce GT 1030 is a lot (more or less 177%) more effective at texture filtering than the Radeon R7 240. (explain)
Pixel RateThe GeForce GT 1030 is quite a bit (more or less 247%) better at anti-aliasing than the Radeon R7 240, and also will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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