Compare any two graphics cards:
GeForce GT 1030 vs Radeon R7 M265
IntroThe GeForce GT 1030 comes with a clock speed of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 64-bit memory bus, and uses a 16 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare that to the Radeon R7 M265, which features GPU core speed of 725 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 128-bit bus. It also is made up of 384 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GT 1030 should in theory be much better than the Radeon R7 M265 overall. (explain)
Texel RateThe GeForce GT 1030 should be much (approximately 133%) faster with regards to AF than the Radeon R7 M265. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GT 1030 is superior to the Radeon R7 M265, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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