Compare any two graphics cards:
GeForce GT 1030 vs GeForce GTX 1050 Ti
IntroThe GeForce GT 1030 has a clock frequency of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 64-bit memory bus, and makes use of a 16 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 ROPs.Compare those specifications to the GeForce GTX 1050 Ti, which has GPU clock speed of 1290 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1050 Ti should be 133% quicker than the GeForce GT 1030 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1050 Ti will be quite a bit (about 53%) more effective at texture filtering than the GeForce GT 1030. (explain)
Pixel RateThe GeForce GTX 1050 Ti should be quite a bit (about 104%) better at anti-aliasing than the GeForce GT 1030, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
One Response to “GeForce GT 1030 vs GeForce GTX 1050 Ti”Nice, readable and brief review.