Compare any two graphics cards:
GeForce GT 1030 vs Nvidia Titan Xp
IntroThe GeForce GT 1030 features a GPU core speed of 1265 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 64-bit bus. It also features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare that to the Nvidia Titan Xp, which comes with a core clock frequency of 1582 MHz and a GDDR5X memory speed of 1426 MHz. It also features a 384-bit bus, and makes use of a 16 nm design. It is comprised of 3840 SPUs, 240 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Nvidia Titan Xp should perform quite a bit faster than the GeForce GT 1030 overall. (explain)
Texel RateThe Nvidia Titan Xp is quite a bit (about 838%) faster with regards to AF than the GeForce GT 1030. (explain)
Pixel RateThe Nvidia Titan Xp should be a lot (more or less 650%) better at FSAA than the GeForce GT 1030, and should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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