Compare any two graphics cards:
VS

Radeon HD 6990 vs Radeon RX 550

Intro

The Radeon HD 6990 makes use of a 40 nm design. AMD has set the core speed at 830 MHz. The GDDR5 memory works at a speed of 1250 MHz on this specific card. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.

Compare that to the Radeon RX 550, which features a GPU core clock speed of 1100 MHz, and 2048 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is made up of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
Radeon RX 550 3507 points
Difference: 2313 (66%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
Radeon HD 6990 375 Watts
Difference: 325 Watts (650%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6990 should in theory be quite a bit superior to the Radeon RX 550 in general. (explain)

Radeon HD 6990 320000 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 205312 (179%)

Texel Rate

The Radeon HD 6990 should be a lot (more or less 353%) better at texture filtering than the Radeon RX 550. (explain)

Radeon HD 6990 159360 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 124160 (353%)

Pixel Rate

The Radeon HD 6990 should be a lot (about 202%) better at FSAA than the Radeon RX 550, and also will be capable of handling higher resolutions more effectively. (explain)

Radeon HD 6990 53120 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 35520 (202%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon HD 6990

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon HD 6990 Radeon RX 550
Manufacturer AMD AMD
Year March 2011 April 2017
Code Name Antilles Polaris 12
Memory 2048 MB (x2) 2048 MB
Core Speed 830 MHz (x2) 1100 MHz
Memory Speed 5000 MHz (x2) 7000 MHz
Power (Max TDP) 375 watts 50 watts
Bandwidth 320000 MB/sec 114688 MB/sec
Texel Rate 159360 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 53120 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 (x2) 512
Texture Mapping Units 96 (x2) 32
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 40 nm 14 nm
Transistors 2640 million 2200 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 6990

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield