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GeForce GTX 660 Ti vs Radeon RX 550

Intro

The GeForce GTX 660 Ti makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM is set to run at a speed of 1500 MHz on this specific card. It features 1344 SPUs along with 112 Texture Address Units and 24 ROPs.

Compare all that to the Radeon RX 550, which comes with a core clock frequency of 1100 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and uses a 14 nm design. It is made up of 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon RX 550 3507 points
Difference: 2506 (71%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 100 Watts (200%)

Memory Bandwidth

Theoretically, the GeForce GTX 660 Ti should perform quite a bit faster than the Radeon RX 550 in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 29312 (26%)

Texel Rate

The GeForce GTX 660 Ti is much (approximately 191%) faster with regards to anisotropic filtering than the Radeon RX 550. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 67280 (191%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 660 Ti is the winner, by far. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 4360 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon RX 550
Manufacturer nVidia AMD
Year August 2012 April 2017
Code Name GK104 Polaris 12
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1100 MHz
Memory Speed 6000 MHz 7000 MHz
Power (Max TDP) 150 watts 50 watts
Bandwidth 144000 MB/sec 114688 MB/sec
Texel Rate 102480 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1344 512
Texture Mapping Units 112 32
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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