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GeForce GTX 880M vs Radeon RX 550

Intro

The GeForce GTX 880M makes use of a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this card. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon RX 550, which uses a 14 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this card. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon RX 550 3507 points
Difference: 2853 (81%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 880M 130 Watts
Difference: 80 Watts (160%)

Memory Bandwidth

In theory, the GeForce GTX 880M will be 12% quicker than the Radeon RX 550 in general, due to its higher data rate. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce GTX 880M should be quite a bit (about 247%) faster with regards to AF than the Radeon RX 550. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 86912 (247%)

Pixel Rate

The GeForce GTX 880M will be quite a bit (more or less 73%) faster with regards to full screen anti-aliasing than the Radeon RX 550, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 12928 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon RX 550

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon RX 550
Manufacturer nVidia AMD
Year March 12 2014 April 2017
Code Name GK104 Polaris 12
Memory 4096 MB 2048 MB
Core Speed 954 MHz 1100 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 130 watts 50 watts
Bandwidth 128000 MB/sec 114688 MB/sec
Texel Rate 122112 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 512
Texture Mapping Units 128 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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