Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs Radeon RX 580

Intro

The GeForce GTX 260 Core 216 features core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 216 SPUs as well as 72 Texture Address Units and 28 Rasterization Operator Units.

Compare those specifications to the Radeon RX 580, which has a clock speed of 1257 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 256-bit memory bus, and makes use of a 14 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 17 Watts (9%)

Memory Bandwidth

As far as performance goes, the Radeon RX 580 should in theory be a lot superior to the GeForce GTX 260 Core 216 in general. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 150256 (134%)

Texel Rate

The Radeon RX 580 will be much (more or less 336%) faster with regards to texture filtering than the GeForce GTX 260 Core 216. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 139536 (336%)

Pixel Rate

The Radeon RX 580 will be much (about 149%) faster with regards to FSAA than the GeForce GTX 260 Core 216, and also should be capable of handling higher resolutions better. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 24096 (149%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 Radeon RX 580
Manufacturer nVidia AMD
Year September 16, 2008 April 2017
Code Name G200 Polaris 20
Memory 896 MB 8192 MB
Core Speed 576 MHz 1257 MHz
Memory Speed 1998 MHz 8000 MHz
Power (Max TDP) 202 watts 185 watts
Bandwidth 111888 MB/sec 262144 MB/sec
Texel Rate 41472 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 216 2304
Texture Mapping Units 72 144
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 14 nm
Transistors 1400 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield