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GeForce GT 440 1.5GB vs Radeon RX 580

Intro

The GeForce GT 440 1.5GB makes use of a 40 nm design. nVidia has clocked the core frequency at 594 MHz. The GDDR3 memory works at a speed of 900 MHz on this specific model. It features 144 SPUs as well as 24 TAUs and 24 ROPs.

Compare all of that to the Radeon RX 580, which features a clock speed of 1257 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 256-bit memory bus, and uses a 14 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GT 440 1.5GB 840 points
Difference: 12790 (1523%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
Radeon RX 580 185 Watts
Difference: 129 Watts (230%)

Memory Bandwidth

Performance-wise, the Radeon RX 580 should theoretically be much superior to the GeForce GT 440 1.5GB overall. (explain)

Radeon RX 580 262144 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 218944 (507%)

Texel Rate

The Radeon RX 580 should be much (approximately 1170%) better at AF than the GeForce GT 440 1.5GB. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 166752 (1170%)

Pixel Rate

The Radeon RX 580 will be a lot (about 182%) faster with regards to FSAA than the GeForce GT 440 1.5GB, and also should be capable of handling higher resolutions while still performing well. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 25968 (182%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB Radeon RX 580
Manufacturer nVidia AMD
Year October 2010 April 2017
Code Name GF106 Polaris 20
Memory 1536 MB 8192 MB
Core Speed 594 MHz 1257 MHz
Memory Speed 1800 MHz 8000 MHz
Power (Max TDP) 56 watts 185 watts
Bandwidth 43200 MB/sec 262144 MB/sec
Texel Rate 14256 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 144 2304
Texture Mapping Units 24 144
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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