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GeForce GTX 560 Ti vs Radeon RX 580

Intro

The GeForce GTX 560 Ti has a GPU core clock speed of 822 MHz, and the 1024 MB of GDDR5 RAM runs at 1002 MHz through a 256-bit bus. It also features 384 Stream Processors, 64 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon RX 580, which has core speeds of 1257 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2304 SPUs along with 144 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 560 Ti 3466 points
Difference: 10164 (293%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon RX 580 185 Watts
Difference: 15 Watts (9%)

Memory Bandwidth

In theory, the Radeon RX 580 should be 104% quicker than the GeForce GTX 560 Ti in general, due to its greater data rate. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 133888 (104%)

Texel Rate

The Radeon RX 580 is much (about 244%) better at AF than the GeForce GTX 560 Ti. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 128400 (244%)

Pixel Rate

The Radeon RX 580 is a lot (about 53%) better at anti-aliasing than the GeForce GTX 560 Ti, and able to handle higher resolutions more effectively. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 13920 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon RX 580
Manufacturer nVidia AMD
Year January 2011 April 2017
Code Name GF114 Polaris 20
Memory 1024 MB 8192 MB
Core Speed 822 MHz 1257 MHz
Memory Speed 4008 MHz 8000 MHz
Power (Max TDP) 170 watts 185 watts
Bandwidth 128256 MB/sec 262144 MB/sec
Texel Rate 52608 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 384 2304
Texture Mapping Units 64 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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