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GeForce GTX Titan X vs Radeon RX 580

Intro

The GeForce GTX Titan X uses a 28 nm design. nVidia has clocked the core frequency at 1000 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific model. It features 3072 SPUs along with 192 Texture Address Units and 96 Rasterization Operator Units.

Compare all that to the Radeon RX 580, which comes with a clock speed of 1257 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 256-bit memory bus, and uses a 14 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Radeon RX 580 13630 points
Difference: 4249 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX Titan X 250 Watts
Difference: 65 Watts (35%)

Memory Bandwidth

The GeForce GTX Titan X, in theory, should be quite a bit faster than the Radeon RX 580 overall. (explain)

GeForce GTX Titan X 336000 MB/sec
Radeon RX 580 262144 MB/sec
Difference: 73856 (28%)

Texel Rate

The GeForce GTX Titan X will be a little bit (approximately 6%) better at anisotropic filtering than the Radeon RX 580. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Radeon RX 580 181008 Mtexels/sec
Difference: 10992 (6%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX Titan X is superior to the Radeon RX 580, and very much so. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 55776 (139%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon RX 580
Manufacturer nVidia AMD
Year March 2015 April 2017
Code Name GM200 Polaris 20
Memory 12288 MB 8192 MB
Core Speed 1000 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 250 watts 185 watts
Bandwidth 336000 MB/sec 262144 MB/sec
Texel Rate 192000 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 3072 2304
Texture Mapping Units 192 144
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 8000 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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