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GeForce GTX 1060 3GB vs Radeon RX 580

Intro

The GeForce GTX 1060 3GB features clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 RAM. It features 1152 SPUs as well as 72 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the Radeon RX 580, which makes use of a 14 nm design. AMD has clocked the core frequency at 1257 MHz. The GDDR5 memory works at a speed of 2000 MHz on this particular card. It features 2304 SPUs along with 144 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
GeForce GTX 1060 3GB 290 Sol/s
Difference: 25 (9%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
GeForce GTX 1060 3GB 19 Mh/s
Difference: 9 (47%)

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 1060 3GB 12185 points
Difference: 1445 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon RX 580 185 Watts
Difference: 65 Watts (54%)

Memory Bandwidth

The Radeon RX 580, in theory, should perform quite a bit faster than the GeForce GTX 1060 3GB overall. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 65536 (33%)

Texel Rate

The Radeon RX 580 is quite a bit (about 67%) more effective at anisotropic filtering than the GeForce GTX 1060 3GB. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 72576 (67%)

Pixel Rate

The GeForce GTX 1060 3GB will be a lot (about 80%) faster with regards to anti-aliasing than the Radeon RX 580, and will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 32064 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon RX 580
Manufacturer nVidia AMD
Year August 2016 April 2017
Code Name GP106-300 Polaris 20
Memory 3072 MB 8192 MB
Core Speed 1506 MHz 1257 MHz
Memory Speed 8000 MHz 8000 MHz
Power (Max TDP) 120 watts 185 watts
Bandwidth 196608 MB/sec 262144 MB/sec
Texel Rate 108432 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 1152 2304
Texture Mapping Units 72 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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