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Compare any two graphics cards: 
 
 GeForce GT 440 3GB vs Radeon RX 570
 IntroThe GeForce GT 440 3GB features core clock speeds of 594 MHz on the GPU, and 900 MHz on the 3072 MB of GDDR3 memory. It features 144 SPUs as well as 24 TAUs and 24 ROPs.Compare all that to the Radeon RX 570, which makes use of a 14 nm design. AMD has set the core frequency at 1168 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this card. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthTheoretically, the Radeon RX 570 should be much faster than the GeForce GT 440 3GB overall. (explain) 
 Texel RateThe Radeon RX 570 will be much (approximately 949%) faster with regards to anisotropic filtering than the GeForce GT 440 3GB. (explain)
 Pixel RateThe Radeon RX 570 should be quite a bit (approximately 162%) more effective at full screen anti-aliasing than the GeForce GT 440 3GB, and also will be able to handle higher screen resolutions more effectively. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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