Compare any two graphics cards:
VS

GeForce GTX 460 vs Radeon RX 570

Intro

The GeForce GTX 460 features a clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 192-bit memory bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 24 ROPs.

Compare all of that to the Radeon RX 570, which comes with a core clock frequency of 1168 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 14 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 570 12108 points
GeForce GTX 460 2557 points
Difference: 9551 (374%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Radeon RX 570 should be 165% quicker than the GeForce GTX 460 in general, due to its higher bandwidth. (explain)

Radeon RX 570 229376 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 142976 (165%)

Texel Rate

The Radeon RX 570 is a lot (approximately 296%) faster with regards to anisotropic filtering than the GeForce GTX 460. (explain)

Radeon RX 570 149504 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 111704 (296%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 570 is superior to the GeForce GTX 460, by a large margin. (explain)

Radeon RX 570 37376 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 21176 (131%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 Radeon RX 570
Manufacturer nVidia AMD
Year July 2010 April 2017
Code Name GF104 Polaris 20
Memory 768 MB 4096 MB
Core Speed 675 MHz 1168 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 150 watts 150 watts
Bandwidth 86400 MB/sec 229376 MB/sec
Texel Rate 37800 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 336 2048
Texture Mapping Units 56 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield