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Compare any two graphics cards: 
 
 GeForce GTX 1050 vs GeForce GTX 275
 IntroThe GeForce GTX 1050 features core speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs as well as 40 Texture Address Units and 32 ROPs.Compare those specifications to the GeForce GTX 275, which comes with GPU core speed of 633 MHz, and 896 MB of GDDR3 memory running at 1134 MHz through a 448-bit bus. It also is made up of 240 SPUs, 80 Texture Address Units, and 28 ROPs. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthTheoretically, the GeForce GTX 275 should perform a little bit faster than the GeForce GTX 1050 in general. (explain) 
 Texel RateThe GeForce GTX 1050 will be just a bit (approximately 7%) faster with regards to texture filtering than the GeForce GTX 275. (explain)
 Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1050 is the winner, by far. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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