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GeForce GTX 1050 vs GeForce GTX 980 Ti

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has set the core speed at 1354 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this particular model. It features 640 SPUs as well as 40 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 980 Ti, which makes use of a 28 nm design. nVidia has set the core frequency at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this specific model. It features 2816 SPUs along with 176 TAUs and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 1050 6657 points
Difference: 10463 (157%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

The GeForce GTX 980 Ti should theoretically perform much faster than the GeForce GTX 1050 in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 221312 (193%)

Texel Rate

The GeForce GTX 980 Ti should be much (more or less 225%) better at anisotropic filtering than the GeForce GTX 1050. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 121840 (225%)

Pixel Rate

The GeForce GTX 980 Ti is much (approximately 122%) better at full screen anti-aliasing than the GeForce GTX 1050, and should be able to handle higher screen resolutions better. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 52672 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year October 2016 June 2015
Code Name GP107-300 GM200
Memory 2048 MB 6144 MB
Core Speed 1354 MHz 1000 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 336000 MB/sec
Texel Rate 54160 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 640 2816
Texture Mapping Units 40 176
Render Output Units 32 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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