Compare any two graphics cards:
GeForce GTX 1050 vs Radeon R9 M375
IntroThe GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this particular card. It features 640 SPUs along with 40 TAUs and 32 Rasterization Operator Units.Compare those specifications to the Radeon R9 M375, which features clock speeds of 1015 MHz on the GPU, and 1100 MHz on the 4096 MB of DDR3 memory. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 1050, in theory, should perform a lot faster than the Radeon R9 M375 in general. (explain)
Texel RateThe GeForce GTX 1050 is much (approximately 33%) more effective at texture filtering than the Radeon R9 M375. (explain)
Pixel RateThe GeForce GTX 1050 will be much (more or less 167%) faster with regards to anti-aliasing than the Radeon R9 M375, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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