Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon RX 470
IntroThe GeForce GTX 560 Ti 448 comes with a GPU core speed of 732 MHz, and the 1280 MB of GDDR5 memory runs at 900 MHz through a 320-bit bus. It also features 448 Stream Processors, 56 Texture Address Units, and 40 Raster Operation Units.Compare all that to the Radeon RX 470, which uses a 14 nm design. AMD has clocked the core frequency at 926 MHz. The GDDR5 RAM is set to run at a frequency of 1650 MHz on this model. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 470 should be 47% faster than the GeForce GTX 560 Ti 448 in general, due to its higher data rate. (explain)
Texel RateThe Radeon RX 470 will be quite a bit (more or less 189%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 470 is superior to the GeForce GTX 560 Ti 448, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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