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Compare any two graphics cards: 
 
 GeForce GTX 960 vs Radeon RX 470
 IntroThe GeForce GTX 960 comes with a GPU clock speed of 1127 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also features 1024 Stream Processors, 64 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon RX 470, which features a clock speed of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also makes use of a 256-bit memory bus, and uses a 14 nm design. It features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units. 
Display Graphs
 BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
 3DMark Fire Strike Graphics Score
 
 Zcash Mining Hash Rate
 
 Ethereum Mining Hash Rate
 
 Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe Radeon RX 470 should in theory perform quite a bit faster than the GeForce GTX 960 overall. (explain) 
 Texel RateThe Radeon RX 470 is a lot (more or less 64%) more effective at texture filtering than the GeForce GTX 960. (explain)
 Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 960 is the winner, and very much so. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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