Compare any two graphics cards:
GeForce 8600 GT 256MB GDDR3 vs Nvidia Titan X
IntroThe GeForce 8600 GT 256MB GDDR3 features a clock frequency of 540 MHz and a GDDR3 memory speed of 700 MHz. It also makes use of a 128-bit bus, and uses a 80 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare that to the Nvidia Titan X, which uses a 16 nm design. nVidia has clocked the core speed at 1417 MHz. The GDDR5X memory works at a frequency of 1251 MHz on this specific card. It features 3584 SPUs as well as 224 TAUs and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Nvidia Titan X is 2094% quicker than the GeForce 8600 GT 256MB GDDR3 in general, due to its greater data rate. (explain)
Texel RateThe Nvidia Titan X will be quite a bit (more or less 3574%) more effective at texture filtering than the GeForce 8600 GT 256MB GDDR3. (explain)
Pixel RateThe Nvidia Titan X will be quite a bit (about 3049%) faster with regards to FSAA than the GeForce 8600 GT 256MB GDDR3, and able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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